You have once again stepped into the world of survival horror...

Welcome back to BIOHAZARDextreme, Biohazard³ aka Biohazard Cubed,
Umbrella Corp. and Stylish Hard Action. Welcome back to BHXNet.

Let's start where it all ended...

The End

Back in June of 2003.

More than years ago, welp, I closed down BHXNet after our hosting server crashed and all data was erased from the web. After having the website re-uploaded for the fourth time within a few months, this felt like a hit in the stomach. Even worse, I saw it as a sign that BHXNet had finally come to an end. Not only was I sick of what the community became, I had absolutely no strength to re-upload the approximately 4 GB of data that the site consisted of. Prior to the server crash, the website saw monthly traffic of up to 120 GB – no small feat for a fansite in 2003.

Since January of 1999 BIOHAZARDextreme had served the Biohazard/Resident Evil community with it's original coverage, and had now come to an end. What started as an attempt into webdesign turned into an interactive, flashy website experience. And that's what it was for me as well, an experience.

For more than five years I dedicated a part of my life to a fast growing online community of Biohazard fans. Looking back on five years as a part of this community I'm looking back on a period of good time. Especially the 'old days' from 1999 to 2001 which will always remain in my mind. In five years many of you were the ones who kept me going, giving me feedback on my work, supporting the website, not only on RESitez, but by visiting, posting, and enjoying the site. And especially those of you who I was talking to on a daily basis really gave me a lot – and I owe you a lot.

I was burned out and not exactly great to talk to when BHXNet went off the screen – in fact, I was fairly rude to the people who were looking for answers on why the site was closed down. This is my amend to those people.

The Present

2025. More than two decades after closing down BHXNet for good, I stumbled upon LiussGaming's excellent video about Resident Evil 1.5. To my surprise Liuss did not only mention BIOHAZARDextreme and praised its appealing dynamic layout, he also showed a clip of my personal website concept from back then – the only animation tied to BHXNet that still worked after all this time, presumably dug up via the Internet Archive's Wayback-Machine. Later in the video, the 2007 version of this very page was quoted.
In the comments I noticed that ddsshocker had linked to a video of an old intro animation from BIOHAZARDextreme on his channel, citing that he was so glad that he managed to grab it, and that he had been looking for it for ages. The conversation he and Kundalineage had in the comments was heartwarming, to say the least. That something I and the BHXNet staff had created over two decades ago still caused this much joy was honestly quite moving.

ddsshocker ended the conversation with Kundalineage, saying that it would be great if the original creator would see it and upload more content. This reupload is for you, ddsshocker and Kundalineage, and for everyone who still remembers BHXNet and BIOHAZARDextreme, cherishing a bit of nostalgia from days long gone, whether you're an old friend, a former Forum member, a fellow Resident Evil fansite webmaster, or simply someone who fondly recalls the Resident Evil online community of the late ’90s and early 2000s. And in case Carnivol tries to take down Liuss' video again and it needs to be reuploaded, please feel free to use videos of the actual website.

If you're curious what I'm up to these days, the only Biohazard/Resident Evil related project I made recently was a Raccoon City inspired track for Trials Rising – you can watch a video of that below. Oh, and I somehow made it into the credits of the excellent George A. Romero's Resident Evil documentary – thanks Robbie and Brandon! While the series still has a special place in my heart, I have long since moved on to pursue other endeavors – but graphic and motion design remain my passion and my calling. If that's something you're into, check out www.rammy.at or my YouTube channel. If you'd like to get in touch, drop me a line at rammy@biohazardextreme.net or sign the guestbook.

Restoration

2004

In 2004 Umbrella Corp. was first re-uploaded to the servers of Resident Evil Fan: A New Blood, a fansite run by fellow webmaster Roody and Umbrella Corp.'s co-creator and friend Rob 'Rombie' McGregor. According to The Internet Archive, Umbrella Corp. has been online until 2008.

2007

In 2007, four years after closing the website, BHXNet first reemerged. Hosted on the web server of the then-recently closed Resident Evil fansite TotallyRE, fellow webmaster and friend Marco – who had been a huge help to BHXNet over the years – kindly let me use his webspace to bring the website back online for everyone to be reviewed.

Scraping the contents of several backup discs and harddrives together, and using The Internet Archive's Wayback Machine to recover parts of the old Angelfire sites, I was not only able to bring the latest version of BHXNet back online including a vast majority of the downloads – but also restore some of the very first designs the site has had, dating back to late 1999, as well as never before seen unfinished and unreleased designs. Like BIOHAZARDextreme's Biohazard4 section, which rather fit the Biohazard3.5 theme than the finally released game's theme. Raw Instinct, a Dino Crisis website. Restless Dreams, that was supposed to cover the Silent Hill series. They are everything but finished, but you get an idea of what was yet to come in 2003.

At that time in 2007 the internet had not changed much since closing the site, and browsers of that time, like Internet Explorer 7, still displayed the website as intended. Of course there were limitations even back then – dynamic content like the Forum or the news article system the latest version used couldn't be recovered from the crash in 2003. According to The Internet Archive the site has been online on TotallyRE's servers until 2012, although I can't confirm that.

2025

In 2025 the internet is a very different place. Macromedia Flash (or Adobe Flash as it was called after 2005) saw its end of life in January 2021. As later versions of BHXNet relied heavily on Flash, a virtual machine on my old iMac running my Windows XP setup from the early 2000s was the only way to view the website for a while. Fortunately Flash animations were brought back to life in modern browsers, powered by the open source Flash Player emulator Ruffle. By adding a code snippet to every page that had a Flash animation, I was able to restore BHXNet without requiring users to install the Ruffle plugin.
Some of the Flash animations required updating to function as intended, so I fired up my old iMac's Windows XP virtual machine and edited the raw files using the exact same application I had used 22 years ago.

Unsurprisingly, given the time span, Flash wasn't the only technology that required attention when bringing the website back online. Many of the JavaScript functions the site used had become outdated and no longer worked in modern browsers. With the help of ChatGPT, I updated all the scripts that were no longer functional.

BIOHAZARDextreme used a dynamic CGI-based news system for the latest version of the website, which could not be recovered during the 2007 reupload. In 2025, however, a lot of effort went into converting the once-dynamic system into a static one, restoring all news articles from September 2, 2001 to December 27, 2002 (the date of the last backup before the server crash). I did some serious data processing using Python scripts and – funnily enough – Microsoft Word's mail merge feature to bring back all the Biohazard/Resident Evil news from yesteryear for you to revisit. You can read more about that process in the latest news article on BIOHAZARDextreme.

Also believed to be lost to time was the guestbook, which the website had since its very first month online. While the links to the guestbooks were dead in the 2007 reupload, I was able to find and recover many of the entries using the Internet Archive's Wayback Machine from the legacy versions hosted on Angelfire, VideogamesNetwork, and PlanetPS2.
You will not be able to sign the old guestbook of course, but scroll down to the very bottom of this page to find the new guestbook and leave me your message!

Speaking of which, while going through my old backup discs, I found even more of the site's legacy designs from over the years. I reworked the partly broken HTML code and scripts and included them in this 2025 reupload. They're far from complete, however — for example, the very first design from 1999 only includes the welcome and main pages. Still, they showcase the website's design evolution more clearly than ever before.

A few more Forum signatures from fellow members have also been added. While the CGI-based Forum itself could not be recovered and its links remain dead – dead links that lead to www.biohazardextreme.com, which is currently selling for USD 3,500 – I was able to find remnants of it via the Wayback Machine and restore some of its landing pages – a small dose of nostalgia for those who remember. You can find both the Forum signatures and the landing pages under Misc. Designs below.

While trying to fix the framerate of the original Flash intro, I began wondering how I would create that intro today. I used AI to generate the individual clips, cut the usable bits together and designed the sound. The Latham Weekly newspaper article the story is based on was turned into a TV news segment with an authentic 90s VHS/VCR tape look. If you have skipped the intro when this page loaded, you can watch it under Misc. Designs below, as well as an Outtakes video with unused or failed generations.

Finally, this page has received a major makeover since its 2007 debut, with most of the text rewritten and the information updated, along with a new BHXNet logo animation, plus added slideshows and timelines.


So in 2025, BHXNet is once again no longer dead – but it's not exactly alive either. It's not actively being worked on... in a way, it's undead.

Compatibility

Unfortunately, due to the age of this website, the following conditions must be met to experience BHXNet as it was originally intended back in 2003.

  Desktop only
BHXNet predates the smartphone era, long before mobile browsers or responsive design existed. As such, while technically possible, viewing this website on a mobile device is strongly discouraged. If you don’t have access to a desktop computer, please consider visiting an Internet café... oh wait.
     
  Google Chrome
For optimal performance, it's strongly recommended to view BHXNet in Google Chrome. While Firefox and Safari are mostly compatible, certain quirks may affect the user experience.
     
  Allow pop-ups
Please enable pop-ups for biohazardextreme.net in Google Chrome – this is essential for the full website experience. To test if pop-ups are opening correctly click here.
     
  Screen Resolution
Your screen resolution is px. Make sure to pick the ‘higher' screen resolution at the selection to open the website in a pop-up window. 1024 × 786 px was the standard screen resolution of 2003. Selecting that screen resolution will open the website in 'fullscreen', which is no longer advisable with today's much bigger standards, and it may appear misplaced or broken.
     
  Ruffle Flash Player emulator
BHXNet used Flash animations extensively in its later versions, which are now emulated using the open-source Flash Player emulator Ruffle. When viewing the website in Google Chrome, as recommended, all Flash content SHOULD auto-play. If it doesn’t, you'll see a Play button like the one below – simply click it to start the animation. Due to security measures in modern browsers, audio and sound effects may only play once you interact with the Flash content. If you encounter issues, consider installing the Ruffle plugin for your browser.

Thank You / Contact

Over the years of BIOHAZARDextreme's existence, I had the chance to meet and talk to many people online. Since the website was closed, I'll admit I've forgotten some of those names – people I spoke with regularly on ICQ, people who contributed to the site in one way or another, people from the Forum. I come across their names in old ICQ logs and only faintly remember most of them. What I do remember, however, is the passion we all shared back then. Please know that I truly appreciate the support you gave all those years ago.

4thSurvivor Rombie Marco Futsin Cash Mantra Luz!f3r Wesker EviLude DanEvil Pure Evil DaMa DanTheMan Chris Redfield KazuakiTT Ada Josh Flames of mine Gazz1009 NightFrolic Redfox Mcbeth shinhellraiser vGWeed Roody Rincewin Zanaht Ice[DDZ] Ozwel E Spencer -|mAgGoT|-® Daniel Desert Wasp Kija/Carrie Mikhail The Matrix TRENT Paris Teta NemesisonE Nina 3raz0r® Miels Patlabor INeedAName Special Forces Leader

...and everybody I forgot. Hope you're all still alive and kickin'! ❤️

Thanks for stopping by and enjoying a little bit of nostalgia. If you'd like to get in touch, drop me a line at rammy@biohazardextreme.net or sign the guestbook!

Rammy

BHXNet

BHXNet

This is the BHXNet you would have been visiting just prior to June 2003. Apart from some limitations mentioned in the Restoration section above, you get BHXNet in its entirety. All pages of BIOHAZARDextreme, Biohazard³, Umbrella Corp. and Stylish Hard Action, are there. All graphics, screenshots and movies of the covered games and the first Resident Evil movie in glorious 480p or lower, all flash-animations including the BIOHAZARDextreme Intro Movie, the Fan Central section with all artworks and fanfictions by you... it's all there to be rediscovered.

Please check the Compability section above and make sure your system meets all the requirements.

BIOHAZARDextreme Design History

As much as BIOHAZARDextreme changed it's design, as many new hosts we had to find. Really, I didn't count how many times I altered the layout of the website and I'm still surprised when I stumble upon a design I had long forgotten. Although I remember all the different hosts the website has had: it moved from five Angelfire and two GeoCities accounts to VideoGamesNetwork, from there to GamingTutor and the AtomicRhino servers where it only lasted five days until the server crashed - it used more than the allotted 500 MB of space. The website was then transferred to PlanetPS2 and the GameSpy Network. It didn't take long until I received word from GameSpy stating that "Biohazard Extreme is currently the third worst offender on the GameSpy Network in terms of bandwidth usage. Not cool." No, that was not cool, but it sure was funny! We then moved all the downloads to FilePlanet, which didn't make visitors exactly happy, and me neither. So ultimately BHXNet was hosted at OtakuMW, which wasn't the most reliable host, but it gave me the freedom I needed.

Witness the very beginning of BIOHAZARDextreme as you browse through the complete 1999 Angelfire version. You will also find the complete BIOHAZARDextreme website of 2001 which was hosted at PlanetPS2 - this early edition clearly shows resemblance to the final version and pointed in the directon the site was heading at that age.

1999
BHXNet

BIOHAZARDextreme @ Angelfire | Early 1999

This is a recreation of the welcome and main pages from BHXNet’s very first design, dating back to early 1999. Since no website editor was used at the time and everything was written directly in HTML on Angelfire, all that remained on my oldest backup disc were the individual image files. These have now been pieced back together from memory. Witness the very beginning of BHXNet...

1999
BHXNet

BIOHAZARDextreme @ Angelfire | Mid 1999

This is the second iteration of the welcome and main pages, created using Microsoft FrontPage Express 2.0, as indicated by the HTML code. I’ve linked the individual sections to the Late 1999 design below, as they would have been nearly identical.

1999
BHXNet

BIOHAZARDextreme @ Angelfire | Late 1999

Here is BIOHAZARDextreme as it was last stored across five Angelfire accounts and a couple of GeoCities pages, just before the turn of the millennium, when the site was renamed BIOHAZARDextreme2K and moved to VideoGamesNetwork hosting. Aside from a few missing images and downloads, this late 1999 version is largely complete.

2000
BHXNet

BIOHAZARDextreme2K @ VGN | 2000

On January 1st, 2000, the website reopened under the BIOHAZARDextreme2K moniker with a complete design overhaul, now hosted by VGN (VideoGamesNetwork). Unfortunately, due to a faulty backup disc, the games sections are missing from this version. However, you can still explore the news section (including its archive), the store, downloads, the first iteration of Fan Central, and the Affiliates/Links section.

2001
BHXNet

BIOHAZARDextreme @ PlanetPS2 Preview | 2001

Before BIOHAZARDextreme moved from VideoGamesNetwork to PlanetPS2 and received another major design overhaul, I created a short preview Flash movie for visitors. The background music is 'Stoopid' by Snot.

2001
BHXNet

Welcome Page BIOHAZARDextreme @ PlanetPS2 | 2001

The first welcome page when the site re-opened at PlanetPS2/GameSpy in 2001. Check out the very first intro movie featuring Slipknot's 'Wait and Bleed'.

2001
BHXNet

BIOHAZARDextreme @ PlanetPS2 | 2001

The complete website as it was hosted at PlanetPS2 and the GameSpy Network in 2001. As a little extra to the extra, you'll find the unreleased and unfinished Biohazard0 section linked on the main page. It's also quite interesting to read through the Latest News of that time, see if you missed anything.

2001
BHXNet

Intro BIOHAZARDextreme @ PlanetPS2 | 2001

I can't pinpoint exactly when this intro was supposed to go online, I'm not even sure it ever did. Judging by the design and tone, it likely belongs to the PlanetPS2 era of the site. The influence from the movie 'Fight Club' is unmistakable: not only does it use the same track from the film's opening sequence – 'Stealing Fat' by The Dust Brothers – but it also features the movie's signature font.

2001
BHXNet

BIOHAZARDextreme @ PlanetPS2 Follow-Up

This is the follow-up design to the 2001 edition, still hosted at PlanetPS2/GameSpy Network. You'll notice the different welcome screen when it became BHXNet. Click the link to BIOHAZARDextreme to see the original version of the iconic final intro and the new main page. Apart from that there's only the extended News Archive of interest – every other link is dead and leads nowhere. I put this online to showcase the steps towards the final version of the website.

Misc. Designs

Below you will find parts of the website that were never seen before – projects that were planned to become part of the BHXNet network. Among them is BIOHAZARDextreme’s Biohazard4 section, which matched the darker Biohazard3.5 tone more than the final game's. There's Raw Instinct, a Dino Crisis fansite, and Restless Dreams and Poetry of Death, which were meant to cover the Silent Hill series. None of these projects were ever completed, but they give you a glimpse of what was in the works back in 2003.

You will also find an unreleased BHXNet welcome screen from 2003, my first attempt at creating an Umbrella website, long before Umbrella Corp. as we know it today existed, as well as the Resident Evil Movie petition from the year 2000.

For a more recent Resident Evil related project of mine, check out the video of the Raccoon City inspired track I created for Trials Rising – or better yet, play the track yourself!

If you were a member of the BIOHAZARDextreme Forum back in the day, you might spot your old Forum signature below. And for an extra dose of nostalgia, take a look at some of the recovered Forum landing pages.

BHXNet

Biohazard4 Section

In 2003 when the first Biohazard4 trailer arrived on the net work on the Biohazard4 section for BIOHAZARDextreme had begun. Back then we were shown a video of what was going to be the beta version of Biohazard4, aka Biohazard3.5. That's why the Biohazard4 section doesn't quite fit the looks of the released game. Yet it's still unique in it's design using flash only and dragable sections within the flash.

BHXNet

Raw Instinct

To expand BHXNet, I began working on two additional survival-horror-themed websites. One of them was Raw Instinct, a Dino Crisis fansite. Although it was still in the early stages of development, you can take a look at what would have become the main Dino Crisis page, along with its planned subsections: Story, Characters, Movies, and Game Files.

BHXNet

Restless Dreams

This Silent Hill website was far from finished – the welcome and main pages give you a glimpse of the style I was going for with Restless Dreams.

BHXNet

Poetry of Death

With this proof of concept I tried a very different approach for a Silent Hill fansite. With Poetry of Death I tried to capture the aesthetic of the games even more. Turn the TV on, use the buttons from right to left.

BHXNet

Prototype Welcome Screen

One of several early concepts for a BHXNet welcome screen from 2003. It often took multiple design iterations before I landed on something that felt right – this version never made it past the cutting room floor.

BHXNet

Umbrella Online

Years before Umbrella Corp. as you know it today was created I had the idea for Umbrella Online. It was supposed to be Umbrella's 'official website', run by Umbrella's Computer OS ROPLS, the style similar to the computer interface found in the original game's lab computer. The website really doesn't have a lot for you to explore, apart from the member's login that requires a particular login and password that you should be familiar with.

BHXNet

Resident Evil: The Movie Petition

When details about the first Resident Evil movie emerged, many fans were not happy. The petition I created urging Constantin Film to reconsider the changes to the characters and storyline amassed over 1,200 signatures in the month from October 15 until November 16, 2000. A respectable number for a fansite at that time without social media. Not only did the movie's production go ahead as planned, 25 years later we're still waiting for a film that truly gets Resident Evil right.

BHXNet

BHXNet Intro 2025

A modern reimagining of the 2001 intro created for the rebirth of BHXNet. While trying to fix the framerate of the original Flash intro, I began wondering how I would create it today. Through a lot of trial and error, I used AI to generate the individual clips, cut the usable bits together and designed the sound. I then turned the Latham Weekly newspaper article from S.D. Perry's novels – on which the story is based – into an RCBN (Raccoon City Broadcast Network) TV news segment, giving it an authentic 90s VHS/VCR tape look. Just like the original, this 2025 reimagining features the dramatic opening of N.W.A.’s 'Chin Check' along with Tool’s 'Lateralus'. Keep watching after the end of the new intro to revisit the original 2001 and 2002 intros.
The result is a cinematic little movie that I hope you enjoy watching as much as I enjoyed making it. While I'm generally skeptical of generative AI and the implications it will have on modern media, working on this project showed me its value in really bringing someone's vision to life.

BHXNet

BHXNet Intro 2025 | Outtakes

A selection of failed or unused AI generations for the BHXNet Intro 2025. The clips in this ‘junk roll' are just a small sample of the many AI outputs that didn’t make it into the final intro. Notably, lightning arcs kept appearing in countless scenes – always indoors, no matter how much I tweaked the prompt. I had originally planned to use the infamous Resident Evil: Director’s Cut track 'Mansion Basement' for the video, but since nobody wants to endure four minutes of farting trumpets, I went with the 'Moonlight Sonata' from the Resident Evil Original Soundtrack Remix instead.

BHXNet

Raccoon City | Trials Rising Track

A Resident Evil themed track for Ubisoft's motorcycle racing game Trials Rising that I meticulously crafted with obsessive attention to detail in what must have been hundreds of hours. I spent way more time in the game's editor than actually playing it. Starting in 2019 and working on it on and off, the track was nearly finished, but sat untouched for about three years. In 2024 I picked it up again, added final touches, and published it.
The Raccoon City inspired track is jam packed with nods to the Biohazard/Resident Evil games. Watch the video for a full playthrough, a cinematic flythrough, and a peek inside the editor (it's madness in there). Or better yet, play the track yourself – find it on Track Central, available in Easy, Medium, and Hard variations. On PlayStation Trials Rising is currently part of the PlayStation Plus Extra subscription, and on PC and Xbox it is part of the Ubisoft+ subscription – subscribers can play the game and the track at no additional cost.

Rammy
Rammy
BIOHAZARD717
BIOHAZARD717
agent calvin
agent calvin
agent
agent
Chris BADASS Redfield
Chris BADASS Redfield
Chris BADASS Redfield
Chris BADASS Redfield
biobakker
biobakker
blind
blind
Carlos Oliveira
Carlos Oliveira
Danny
Danny
Danny
Danny
Demonhacker
Demonhacker
Demonhacker
Demonhacker
Evil Leader
Evil Leader
Ghost
Ghost
INeedAName
INeedAName
INeedAName
INeedAName
Image 6
KingPIN
Image 6
Lionheart
Luzif3r
Luzif3r
Luzif3r
luz!f3r
Matrix
Matrix
MAX
MAX
Mikhail
Mikhail
Mikhail
Mikhail
Mr. Blonde
Mr. Blonde
Patlabor
Patlabor
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Rammy
Razor
Razor
Red Fox
Red Fox
Shendu
Shendu
Hunk | The 4th Survivor
Hunk | The 4th Survivor
Snake
Snake
STARK
STARK
The Twins
The Twins
The Last Survivor
The Last Survivor
TRENT
TRENT
BiohazardExtremeTyrant
BiohazardExtremeTyrant
Weed
Weed
Weed
Weed
Wesker 99
Wesker 99
Wesker4ever
Wesker4ever
xtremegamer
xtremegamer
Zanaht
Zanaht
zoanoid
zoanoid

Forum Signatures

Here are a good bunch of BHXNet Forum signatures, most of them created by myself for my fellow members - been a member? Can you find your old signature?

Rammy
May 5, 2003
Rammy
February 2, 2003
Rammy
October 29, 2002
Rammy
March 3, 2002
Rammy
December 22, 2001

Forum Captures

To round up the Designs extras, here are captures from The Internet Archive's Wayback Machine of the old forum at various points in time. Apart from possibly spotting your old username, there's not much to see since none of the links work, but I thought this was preferable to just posting screenshots. An interesting note is the number of registered forum members, which grew from 344 in December 2001 to a respectable 910 by May 2003.

BHXNet Guestbook

Whether you're an old friend, a former Forum member, a fellow Resident Evil fansite webmaster, or simply someone who fondly recalls the Resident Evil online community of the late ’90s and early 2000s – leave a message by signing the Guestbook like it's 1999!

© 1999-2025 BHXNet - ALL RIGHTS RESERVED. Biohazard is a trademark of CAPCOM Co., LTD. CAPCOM and the CAPCOM LOGOS are registered trademarks of CAPCOM Co., LTD. BHXNet is an unofficial website. You may not use parts of this site without asking for the webmasters' permission. All other trademarks are the property of their respective holders.